Welcome unlogged user
Aug 21, 2008 - 10:16 PM
Control Panel
 
 News

 Photo Albums
 Login
 Register
 

Servers & Info
 
 Donate

· Ladders/ Leagues
 FFA League

· Statistics
 Bot'O'Matic Graph
 Server Usage Statistics
 Player Statistics

· Steam DMC Servers
 -=[BaF] UK Master=-
 -=[BaF] DMQ2=-
 All DMC Servers

· Faq and Tips
 DMC FAQ
 Tips for N00bs
 

Main Menu
 
 Downloads
 Forum
 Web Links
 Search
 

User's Login
 




 


 Log in Problems?
 New User? Sign Up!
 

Latest Donations
 
Last 5 Contributions
06-02-2007 pinkteam 0.50
13-10-2006 Apprentice 10.00
11-10-2006 $kiTzO 28.00
09-10-2006 synd][cate 50.00
09-05-2006 plug 50.00

Total 138.50
 

Please support us
 

Thanks for all contributions

Amount
 


 

Game Servers
 
 

Link to DMC-Central
 
Click here to use the HTML code generator



Add to Google
 

Half-life client commands

(3008 total words in this text)
(1461 Reads)  Printer-friendly page
Original Document source http://half-life.gamehelp.com/console/tweaks.html

Command
or
Variable
Name
Arguments
or
Default
Description
+graph enable net_graph display
bgmvolume 0 enable CD audio (0 may improve performance) [Flags: a]
cl_allowdownload 1 enable download of maps, models, and decals on joining a server [Flags: a]
cl_allowupload 1 enable upload of maps, models, and decals on joining a server [Flags: a]
cl_cmdrate 30 set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games. [Flags: a]
cl_dlmax 128 set the maximum number of kilobytes to download from a server [Flags: ai]
cl_download_ingame 1 enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) [Flags: a]
cl_fixtimerate 7.5 sets the fixed time rate
cl_gaitestimation 1 enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_gg 0 enable Game Gauge mode (gg <demoname>starts running a demo in gamegauge mode and will report averag FPS at the end</demoname>
cl_gibcount 4 sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS [Flags: a]
cl_giblife 25 sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS [Flags: a]
cl_gibvelscale 1 sets the scale factor for gib graphics. higher may improve FPS [Flags: a]
cl_himodels 0 enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) [Flags: a]
cl_latency 0 set client latency value
cl_lb 0 enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa. [Flags: ai]
cl_lc 1 enable lag compensation (if server enables with sv_unlag 1) [Flags: ai]
cl_lw 1 enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on (cl_lc 1). [Flags: ai]
cl_nopred 0 disable client-side prediction (1 may increase lag)
cl_rate 9001.204 set rate that client will send data to the server in bytes per second (suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000+ LAN) -- bad values cause LAG! turn on the r_netgraph 3 to help evaluate different values, and try non-integers like 4001.0528.
cl_resend 6 set resend count (the number of times to attempt to resend packets)
cl_showfps 0 enable FPS display (frames per second)
cl_updaterate 20 set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50. [Flags: ai]
fps_max 72 set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag.
gl_cull 1 enable rendering of visible objects only (0 will slow fps)
gl_d3dflip 0 enable reversed rendering order for D3D video mode
gl_dither 1 enable dithering [Flags: a]
gl_keeptjunctions 1 enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes 1 enable light holes (0 may improve perfomance)
gl_max_size 256 set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_picmip 0 set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip 0 set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_round_down 3 set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_smoothmodels 1 enable model smoothing. Disabling (0) may increase fps a bit
gl_spriteblend 1 enable blending sprite graphics
gl_texsort 0 enables brighter and more vivid textures, but slows performance
gl_texturemode [type] set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp 0 enable amplified (higher) waves in water. 1 may decrease FPS (see sv_wateramp)
gl_ztrick 1 speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
graphheight 64 set height of r_netgraph/net_graph display
hisound 0 enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit (0 may improve performance) [Flags: a]
host_framerate 0 set the speed that host and server interact with the game.
host_speeds 0 enable display of current FPS on-screen
loadas8bit 0 set to 1 to force 8-bit (lower quality) sounds (see hisound also)
mp_decals 2000 set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) [Flags: a]
net_graph 0 enables network condition graph that shows FPS, network latency, incoming server update rate, incoming bandwidth, outgoing bandwidth, and a running graph of ping (which is network latency plus delays caused by video rendering). Turn on the net_graph and try different values for the tweaking variables to find the best settings for your system and network conditions. Be sure to turn it back off since it will lower FPS some. [Flags: a]
net_graphpos 1 set position of network graph (if net_graph 1). 1=bottom right, 2=bottom center, 3=bottom left [Flags: a]
net_graphsolid 1 enable solid graph if net_graph 1 [Flags: a]
net_graphwidth 192 set net_graph width [Flags: a]
net_scale 5 set net_graph vertical scale [Flags: a]
net_showdrop 0 enable display of dropped network packets
net_showpackets 0 enable network packet display
precache 1 enable pre-loading of all needed files at map start (1 may help skipping/stoppoing problems)
pushlatency -50 set pushlatency (try around -1/2 to -1 times ping) -- some people say using non-integer values (like -100.0521) reduces lag [Flags: a]
rate 9001.204 replaced by cl_rate
r_decals 4096 set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner)
r_drawviewmodel 1 enable drawing player weapon model (off improves perfomance a bit)
r_dynamic 1 enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_mirroralpha 1 enable reflective textures (0 may improve performance)
r_mmx 1 force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_shadows 0 enable player shadows (decreases performance and doesn't look that great)
r_speeds 0 enable display of average fps, draw speed, and polygon info (use to see running FPS info)
r_traceglow 0 enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
sizedown decrease screen size (will increase FPS, won't work on all video cards)
sizeup increase screen size (will decrease FPS, won't work on all video cards)
s_a3d 0 enable A3D support (0 may improve performance) [Flags: a]
s_eax 0 enable EAX support (0 may improve performance) [Flags: a]
s_reverb 1 enable reverb (0 may improve performance)
timedemo <demo> play demo HalfLife\Valve\demo.dem at max FPS and report average FPS (see r_speeds, timerefresh, gg)
timerefresh spin view in place and report average FPS for the spin (see timedemo, r_speeds, gg)
vid_d3d 0 enable Direct3D support (keep this off if your video card supports OpenGL)
vid_describemode display video mode settings
violence_ablood 1 enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs 1 enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood 1 enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs 1 enable more gibs (0 will improve performance some, but you won't see as many body chunks)
 

Half-Life Server hardware and Webspace donated by www.clansites.org
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest copyright 2002 - 2005 DMC-Central.com.
Terms of Use for DMC-Central.com.

Page created in 0.79585909843445 seconds.