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Post subject: DMC PRO
Posted: Oct 29, 2004 - 12:17 AM
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Developer


Joined: May 20, 2003
Posts: 390
Location: Tennessee, USA
Status: Offline
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I would like a response on any problems or known bugs in DMC PRO - NOT Match MOD.
Please list any problems or bugs for the following gamemodes ONLY:
FFA
MIDAIR
ARENA
CTF
Only these gamemodes will be addressed.
You can post here or at my buglist forum at : http://xtremedmc.planetdmc.com
Thanks
TrenD |
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Post subject:
Posted: Oct 29, 2004 - 12:32 AM
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Mapper


Joined: Dec 10, 2002
Posts: 338
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I can't think of any bugs other then the weird hook lava thing, where people that are hooked to the wall take damage when someone falls in the lava.
Some runes would be cool, I haven't had any time to get them working  |
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Post subject:
Posted: Oct 29, 2004 - 12:34 AM
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Forum MacDaddy


Joined: Nov 07, 2003
Posts: 986
Status: Offline
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| spectate mode seems weird. what's with the seeing a model attatched to you in first person view when someone is spectating you? |
_________________
http://carbon.fragsmack.com
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Post subject:
Posted: Oct 29, 2004 - 02:04 AM
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Forum MacDaddy


Joined: Jul 08, 2004
Posts: 294
Status: Offline
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When we 1st fired up bodycount the server ran with no self-damage and unlimited ammo, thinking being we wanted to do something a little different and not compete with the other cool servers, especially Fireballs (this is when it was in ATL too). One problem I noticed was with the newest dll, I couldn't get unlimited ammo and no SD to run at the same time so ended up swapping with an older version. I don't recall all the specifics but since you're asking I'll make sure to note any problems. Oh, and yeah, the spectator quirk (and the gameplay bug where you can use it as a flying player).
As a point of clarification, do you want "bugs" only or "feature requests" as well?
PS: I love teamplay, I guess there's just not a demand for it... shame |
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http://FragSmack.com/
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Post subject:
Posted: Oct 29, 2004 - 03:01 AM
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Developer


Joined: May 20, 2003
Posts: 390
Location: Tennessee, USA
Status: Offline
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You can request a feature, if it's not to time consuming and I think it would be something very good to include then i'll add it.
There will be teamplay in a match type gamemode. |
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Post subject:
Posted: Oct 29, 2004 - 11:22 AM
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Site Admin


Joined: Dec 10, 2002
Posts: 1836
Location: Stevenage, England
Status: Offline
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Ditto what Dive has already said with the hook lava bug
plus there is still the scoring bug where a worldkill doesn't deduct any points from the player score (but does still add 1 to the death count)
Runes would be a great extra feature if you have time, especially if the can be controlled by a cvar so they could be turned on/off in ffa, teamplay and ctf |
_________________ -=[BaF]Zapper=-
irc: #hldmc (quakenet)
http://www.dmc-central.com
My eBay Store
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Post subject:
Posted: Dec 23, 2004 - 09:23 PM
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Forum MacDaddy


Joined: Jul 08, 2004
Posts: 294
Status: Offline
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simon wrote:
plus there is still the scoring bug where a worldkill doesn't deduct any points from the player score (but does still add 1 to the death count)
This would be my biggest bugfix request! I personally would love to see this fixed before anything else is added or changed etc.
My$0.02 |
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Post subject:
Posted: Dec 24, 2004 - 01:30 AM
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Developer


Joined: May 20, 2003
Posts: 390
Location: Tennessee, USA
Status: Offline
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| DMC PRO is no longer in development (sorry) |
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Post subject:
Posted: Dec 24, 2004 - 01:56 AM
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Forum MacDaddy


Joined: Jul 08, 2004
Posts: 294
Status: Offline
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[tru3]TrenD*KilleR wrote:
DMC PRO is no longer in development (sorry)
I must have missed the memo.
Too bad, but okay. Are you working on match-mod, dmc 2.0, dmc:s, or hanging it up? |
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Post subject:
Posted: Dec 24, 2004 - 09:59 AM
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Developer


Joined: May 20, 2003
Posts: 390
Location: Tennessee, USA
Status: Offline
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I will be working on a mod for HL2 based off DMC and QW.
I can't do anything until the rest of the SDK is out.  |
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