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Post subject: coding or admins have a look here
Posted: Jan 31, 2006 - 10:42 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
Status: Offline
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hi
have any of u come across this problem ,and if so ,how did u sort it.
SZ_GetSpace: overflow on netchan->message
thats the error i get when connecting to my server with a modified dmq client.the standard dmq client works ok tho.
the only change to the .dll is the fact that extra code has been added to enable a new set of weapon models under a cvar.
the client.dll compiles correctly so theres no problem there.
when i google the error i get info about using too many plugins can cause it but i have no adminmod installed,either that or the .dll simply having too many cvar,s (but the cvar i,m using was already in the dmq client.
anyone come across this before ??
dirk |
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Post subject: RE: coding or admins have a look here
Posted: Feb 01, 2006 - 01:12 AM
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Forum MacDaddy

Joined: Nov 01, 2004
Posts: 183
Status: Offline
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Ask dive bomber he sure was a great help for my jump script question
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Post subject: RE: coding or admins have a look here
Posted: Feb 01, 2006 - 01:19 AM
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Mapper


Joined: Dec 10, 2002
Posts: 338
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Jump! go on and Jump!
Removing a different CVAR from the code will tell you if you have reached the max or if there's another problem with the models also they may need to be precached someplace. |
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Post subject: RE: coding or admins have a look here
Posted: Feb 01, 2006 - 04:13 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
Status: Offline
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yeah
there precached but i,m gonna recheck it all tonight.i didnt actually add a cvar,all these changes are under the same urban 1/0 cvar that was already there.
hehe i remember when jump was released tho i do actually prefer ..just a gigalo.
iiiiiii aint got no bo,o,o,o,dy  |
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