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Post subject: e4m3
Posted: Apr 21, 2005 - 11:19 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
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lo
e4m3 alternative textures.not quite happy with them yet ,but they do make a change.
http://www.dmc-central.com/modules.php? ... _album.php
if you feel arty ,theres a lot of old butchski maps out there could do with a repaint ,or even a restyle.
do them up and post them in  |
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Post subject: RE: e4m3
Posted: Apr 22, 2005 - 01:08 AM
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Forum MacDaddy


Joined: May 24, 2003
Posts: 233
Location: dOWNuNDER
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| I like the simple texture sets shown there dirk. Would it be possible to add a slight check pattern to the blue? Might help with giving a better depth perspective? |
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Post subject: RE: e4m3
Posted: Apr 22, 2005 - 07:20 AM
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Joined: Jan 25, 2003
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lo
i,ll have a go for u
if u look at rages lite map textures ,they work well with depth perception.
i was tired last night and now i wake up i,m no longer happy with these textures.have to think of something else. |
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Post subject: RE: e4m3
Posted: Apr 23, 2005 - 08:31 PM
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Joined: Jan 25, 2003
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hmmm
beer
it aint simple ,but is this any better ?
lightings a bit gloomy tho,but some of thats my card
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Post subject:
Posted: Apr 23, 2005 - 09:45 PM
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Forum MacDaddy

Joined: Oct 26, 2003
Posts: 1108
Location: claustrophobolis
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| that dm4 is very nice |
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Post subject:
Posted: Apr 24, 2005 - 09:16 AM
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Forum MacDaddy


Joined: May 24, 2003
Posts: 233
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| yes nice. |
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Post subject:
Posted: Apr 24, 2005 - 03:33 PM
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Forum MacDaddy


Joined: Nov 07, 2003
Posts: 986
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Post subject:
Posted: Apr 24, 2005 - 03:59 PM
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Posts: 1497
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wow.
u mean i got it right for once
i,ll have to finish it off.
ive got a whole wad of it.just need to do all the rivetted bands .the rest are all high res but the bands and plates are still in .m8. |
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Post subject:
Posted: Apr 24, 2005 - 08:16 PM
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Forum MacDaddy


Joined: Nov 27, 2003
Posts: 205
Location: Norway
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Wow,that dm4 looks awsome Dirk.
I might actually have to DL that.  |
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Post subject:
Posted: Apr 26, 2005 - 01:35 PM
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Forum MacDaddy


Joined: Dec 11, 2002
Posts: 843
Location: Europe
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| yeah i agree.. sounds stupid but if i was to download it, how do i enable the new textures? Do i delete old dmc and replace it? |
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Post subject:
Posted: Apr 26, 2005 - 05:28 PM
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Joined: Jan 25, 2003
Posts: 1497
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same as the simple texture wad m8.u just put the wad in your dmc folder and it overwrites the hidden one.to use default textures again u simply move it out and the game reads the hidden default wad again.
i,ll try to finish it tonight once i get a dmq server up.i,m going to put the original windows version back up ,same as bb was running whilst the linux version and the dropquad is sorted out.the server has been off more than on .bb is having a bandwidth problem at the moment so i decided to put one up,but i,m falling to sleep at the keys  |
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Post subject:
Posted: Apr 26, 2005 - 06:02 PM
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Forum MacDaddy

Joined: Oct 26, 2003
Posts: 1108
Location: claustrophobolis
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| so dirk are these simple or detail, detail dont work for me |
_________________ ---->check out xtreme tricks volume 1 or DIE!<----
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#clan_og on Quakenet
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Post subject:
Posted: Apr 26, 2005 - 07:11 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
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hi
they are higher resolution tga graphics,not default .m8 hl graphics.
they are the same type as u would put in a detail texture set (tho quite plain ,not like the stuff u see in the detailed textures sets carbs has built).
but because there put directly into the wad file they should run on anything with a average card.you dont have to put anything in your cfg.detailtextures dont work for me either.thats why i started messing about with the wad file
the problem is,,with the detailtexture sets u can just alter one map.messing with the wad file effects all maps made with standard dmc textures.so if i get one map looking good , i end up with another map looking crap..eg..with wall textures on the ceiling .so ure limited to what u can do.
what would be ideal is to have the original maps dm2.dm3.dm6. ect recompiled with the wad files excessable,not buried in the maps.then higher quality texture sets or even custom themed sets could be built and released by whoever had the skill to do them better,without having to do the whole wad in the same theme.
but there are then possible lighting problems and the maps would have to be renamed ..eg..dm2r
then u would have to get server operators to agree to run them and force a new download on the players,of an identical map to the one they recognise..the only difference being,,they could then got to there local communities download area and choose better quality textures or whatever custom theme they wanted for each map.
it,s a massive job and i dont have the skill to map and most mappers are busy on projects.
there u go
dirk
some of this might be wrong,,other bits might just be me dreaming but i like it. |
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Post subject:
Posted: Apr 26, 2005 - 11:43 PM
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Forum MacDaddy


Joined: May 24, 2003
Posts: 233
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w00f!
Made sense to me though I can't map and retexture anything.  |
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Post subject:
Posted: Apr 27, 2005 - 04:39 AM
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Forum MacDaddy


Joined: Nov 07, 2003
Posts: 986
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i feel for ya, dirk.... it's just that this game doesn't support what you're trying to do (yet).
if you look at quake, from it's inception... 256 color 8 bit with open GL support thrown in as an afterthought.... and look at it now, 24 bit FUH supported....look at what Q2Max has done with the quake 2 engine.... its just that time is really the issue here. please try to be patient. this game needs more developers and coders to give people what they want. i believe TrenD and Dive have some great work in this regard, and so has Pix. it's just that sweeping changes to the game aren't going to happen overnight. i know... it sux but what are ya gonna do? |
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