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dirkst3r
Post subject: e4m3  PostPosted: Apr 21, 2005 - 11:19 PM
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lo

e4m3 alternative textures.not quite happy with them yet ,but they do make a change.

http://www.dmc-central.com/modules.php? ... _album.php

if you feel arty ,theres a lot of old butchski maps out there could do with a repaint ,or even a restyle.

do them up and post them in Smile
 
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beerwinecombo
Post subject: RE: e4m3  PostPosted: Apr 22, 2005 - 01:08 AM
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I like the simple texture sets shown there dirk. Would it be possible to add a slight check pattern to the blue? Might help with giving a better depth perspective?

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dirkst3r
Post subject: RE: e4m3  PostPosted: Apr 22, 2005 - 07:20 AM
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lo

i,ll have a go for u

if u look at rages lite map textures ,they work well with depth perception.

i was tired last night and now i wake up i,m no longer happy with these textures.have to think of something else.
 
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dirkst3r
Post subject: RE: e4m3  PostPosted: Apr 23, 2005 - 08:31 PM
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hmmm

beer

it aint simple ,but is this any better ?

lightings a bit gloomy tho,but some of thats my card

 
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OG_PunisheR
Post subject:   PostPosted: Apr 23, 2005 - 09:45 PM
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that dm4 is very nice

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beerwinecombo
Post subject:   PostPosted: Apr 24, 2005 - 09:16 AM
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yes nice.

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OG_CaRboN
Post subject:   PostPosted: Apr 24, 2005 - 03:33 PM
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yeah... that's hypnotic....

dirk, gloomy lighting in a quake map? what's wrong with you? Razz

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dirkst3r
Post subject:   PostPosted: Apr 24, 2005 - 03:59 PM
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wow.

u mean i got it right for once Smile

i,ll have to finish it off.

ive got a whole wad of it.just need to do all the rivetted bands .the rest are all high res but the bands and plates are still in .m8.
 
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Megalomaniac
Post subject:   PostPosted: Apr 24, 2005 - 08:16 PM
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Wow,that dm4 looks awsome Dirk. Very Happy
I might actually have to DL that. Shocked
 
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Tayste
Post subject:   PostPosted: Apr 26, 2005 - 01:35 PM
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yeah i agree.. sounds stupid but if i was to download it, how do i enable the new textures? Do i delete old dmc and replace it?

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dirkst3r
Post subject:   PostPosted: Apr 26, 2005 - 05:28 PM
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Wink

same as the simple texture wad m8.u just put the wad in your dmc folder and it overwrites the hidden one.to use default textures again u simply move it out and the game reads the hidden default wad again.

i,ll try to finish it tonight once i get a dmq server up.i,m going to put the original windows version back up ,same as bb was running whilst the linux version and the dropquad is sorted out.the server has been off more than on .bb is having a bandwidth problem at the moment so i decided to put one up,but i,m falling to sleep at the keys Sad
 
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OG_PunisheR
Post subject:   PostPosted: Apr 26, 2005 - 06:02 PM
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so dirk are these simple or detail, detail dont work for me

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dirkst3r
Post subject:   PostPosted: Apr 26, 2005 - 07:11 PM
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hi

they are higher resolution tga graphics,not default .m8 hl graphics.

they are the same type as u would put in a detail texture set (tho quite plain ,not like the stuff u see in the detailed textures sets carbs has built).

but because there put directly into the wad file they should run on anything with a average card.you dont have to put anything in your cfg.detailtextures dont work for me either.thats why i started messing about with the wad file

the problem is,,with the detailtexture sets u can just alter one map.messing with the wad file effects all maps made with standard dmc textures.so if i get one map looking good , i end up with another map looking crap..eg..with wall textures on the ceiling .so ure limited to what u can do.

what would be ideal is to have the original maps dm2.dm3.dm6. ect recompiled with the wad files excessable,not buried in the maps.then higher quality texture sets or even custom themed sets could be built and released by whoever had the skill to do them better,without having to do the whole wad in the same theme.

but there are then possible lighting problems and the maps would have to be renamed ..eg..dm2r

then u would have to get server operators to agree to run them and force a new download on the players,of an identical map to the one they recognise..the only difference being,,they could then got to there local communities download area and choose better quality textures or whatever custom theme they wanted for each map.

it,s a massive job and i dont have the skill to map and most mappers are busy on projects.

there u go

dirk Smile

some of this might be wrong,,other bits might just be me dreaming Smile but i like it.
 
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beerwinecombo
Post subject:   PostPosted: Apr 26, 2005 - 11:43 PM
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w00f!
Made sense to me though I can't map and retexture anything. Smile

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OG_CaRboN
Post subject:   PostPosted: Apr 27, 2005 - 04:39 AM
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i feel for ya, dirk.... it's just that this game doesn't support what you're trying to do (yet).
if you look at quake, from it's inception... 256 color 8 bit with open GL support thrown in as an afterthought.... and look at it now, 24 bit FUH supported....look at what Q2Max has done with the quake 2 engine.... its just that time is really the issue here. please try to be patient. this game needs more developers and coders to give people what they want. i believe TrenD and Dive have some great work in this regard, and so has Pix. it's just that sweeping changes to the game aren't going to happen overnight. i know... it sux but what are ya gonna do?

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