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Post subject: RJ script?
Posted: Mar 24, 2005 - 01:53 PM
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Member

Joined: Feb 27, 2005
Posts: 12
Status: Offline
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Greetings
I was just wondering if there is a script for rocket jumps to help execute them perfectly every time? I have a script for bunnying kindly sent to me by Snooze, but i can't seem to get to grips with it. Any tips on either would be cool.
thanks
Nico |
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Post subject:
Posted: Mar 24, 2005 - 02:35 PM
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Forum MacDaddy


Joined: Dec 02, 2004
Posts: 171
Location: UK
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This is a script for rocket jumps - I use it occasionally when I'm feeling lazy, but there's really no substitute for the flexibility that you get from manually performing the jump:
alias rjmkI "slot7;wait;cl_pitchspeed 9999; +lookdown; wait; +jump; wait; wait; +attack; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview;wait;slot2"
bind q rjmkI
I've been working on a map recently, and there are two platforms that it is possible (but tricky) to rocket jump between. As an experiment, I tried to come up with a script to do the same rocket jump - but no matter how I adjusted the parameters, it was actually much MORE difficult to do the jump with a script than without. Not quite sure why this should be, but it shows that it's not worth relying on a script to RJ.
Also, I didn't know there was a bunny script - I'd be curious to see how it works. Any chance you could post it or send it to me? |
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Post subject:
Posted: Mar 24, 2005 - 03:27 PM
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Member

Joined: Feb 27, 2005
Posts: 12
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Thanks for that m8
Here is the bunny script I have. I believe it was modified from one found on the dmc-central forum. There is a note in the config file saying it ?should make bunnying easier?. It doesn?t seem to do anything for me but you may find it helps?.
bind "space" "-jump;wait wait;+jump;wait;-jump;wait wait;+jump;wait;-jump;wait wait;+jump;wait;-jump;wait wait;"
Nico |
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Post subject:
Posted: Mar 24, 2005 - 05:00 PM
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Forum MacDaddy

Joined: Mar 02, 2003
Posts: 269
Location: Good Old Germany - Hamburg
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This bind is doing nothing for u, if u dont know how it works for u! In dmc the bunnyhopping is so hard, because the timing spot for the jump is very very hard to hit!
For Bunnyhopping u need to jump without loosing ur speed by pressing the jump button always on the perfect timing, otherwise u will loose ur speed immediatly!
This script shown above is useful to increase the timing spot u have to hit for bunnyhop! If u have activated this "script" just try the following to "feel the difference": press ur jump button a split second BEFORE landing onto the ground... u will see, that u are jumping again immediatly after landing! This is a "no friction" jump - the basic element for bunnyhopping!
The longer this "script" is, the earlier u can press the jump button to get this "no friction" jump working! But u will notice a delay at rj if u are playing with a "bunnyscript" that is way too long!
Just try it out! There is no bunnyhopping possible in dmc without this "script".
UncleS |
_________________ ....gruusige siech! .....In Memory of Daniel -Yuhu- Rosenberg --- rest in peace m8!
uncle2@gmx.de
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Post subject:
Posted: Mar 24, 2005 - 05:04 PM
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Forum MacDaddy


Joined: Nov 07, 2003
Posts: 986
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Nico, it reduces edge-friction inherent in the HL game engine, allowing you to jump again the split second you hit the ground, which keeps bunny speed consistant and won't slow you down. combined with straffing and mouse movement, you'll build up speed and be able to keep it as long as you arent' impeded by anything. It makes DMC play like Quake.
Coinc, the main reason those rj scripts don't work right is they are forward rj scripts designed to propel you further up in the air and less for distance. that perfect 'pitchdown' rj is seldom used by rocket jumpers because you'll usually end up hitting your head on something or not getting the distance you want. a lot of times your going to get better distance by doing a lateral rj or a back rj whilst bouncing forwards.
rj scripts = bad. if you get into the habit of using them you'll forget how to do the ones you need. btw i would pull that force_centerview out of there if you're going to use it.... it's not very helpful if you're trying to fight while doing an rj because it forces mouse movement.
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_________________
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Post subject:
Posted: Mar 24, 2005 - 06:00 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
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hmm
nic,,why do u have double waits in that script,bit long winded.
i used scripted rj for years,then bb moaned at me and i learned to do it properly.i explode occasionally but i can get to a lot more places now,and use forward rj to escape or catch someone up.
if ure into building your own,all u need is a standard 45degree up rj script.dont build one for forward rj,like to fly over the moving floor corridoor to rl on dm2.they have caused a lot of arguaments in qw and there not comming here there also very lame. |
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Post subject:
Posted: Mar 24, 2005 - 08:10 PM
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Game Moderator

Joined: Nov 03, 2003
Posts: 473
Location: manchester,england
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dirkst3r wrote:
hmm
if ure into building your own,all u need is a standard 45degree up rj script.dont build one for forward rj,like to fly over the moving floor corridoor to rl on dm2.they have caused a lot of arguaments in qw and there not comming here  there also very lame.
Fwrj is already here Dirk..........ask mr 800 armour man  |
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Post subject:
Posted: Mar 24, 2005 - 09:11 PM
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Member

Joined: Feb 27, 2005
Posts: 12
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Well...
as i said this script came from Snooze's config file, i didn't know about the intricacies of it...I just threw it in to get some ideas off you guys -
which i did, so it's all good. I guess i'll also stick to manual rj's and keep blowing myself up!
BTW Unc, i tried what you suggested, but i still can't get the hang of it... Maybe if i catch one of you guys on the server, sometime when it's quiet, perhaps someone can give me a demo.. cool
thanks
Nico |
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Post subject:
Posted: Mar 24, 2005 - 09:20 PM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
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bb ?? ...800 armour man..lol
aint seen him yet.i will kick anyone using a fwrj script.this has caused enought arguaments in qw already.i hoped it would not spill over into here.a fwrj script to me is as lame as a aimbot.whats the point in fighting a guy who becomes unhittable at the press of a button.
dirk |
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Post subject:
Posted: Mar 24, 2005 - 09:39 PM
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Forum MacDaddy

Joined: Oct 26, 2003
Posts: 1108
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dirk i dont think it as lame as aimbot, heres my lame scale goes (highest to lowest lameness)
Cheating>>>Camping>>>Scripts |
_________________ ---->check out xtreme tricks volume 1 or DIE!<----
punisher@planetdmc.com
#clan_og on Quakenet
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Post subject:
Posted: Mar 25, 2005 - 12:27 AM
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Forum MacDaddy

Joined: Mar 02, 2003
Posts: 269
Location: Good Old Germany - Hamburg
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dirkst3r wrote:
bb ?? ...800 armour man..lol
aint seen him yet.i will kick anyone using a fwrj script.this has caused enought arguaments in qw already.i hoped it would not spill over into here.a fwrj script to me is as lame as a aimbot.whats the point in fighting a guy who becomes unhittable at the press of a button.
dirk
LOL! ok kick me if u catch me! !
btw: i didnt get the point out of that: whats the point in fighting a guy who becomes unhittable at the press of a button
UncleS |
_________________ ....gruusige siech! .....In Memory of Daniel -Yuhu- Rosenberg --- rest in peace m8!
uncle2@gmx.de
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Post subject:
Posted: Mar 25, 2005 - 10:18 AM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
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hmmm
unc..i think u have me confused last time i heard u had ?3? rj scripts.doesnt matter.but u dont have a forward rj script.so calm down
what i,m on about is a script tp propel u down coridoors or so u can do impossibly hard jumps easy with minimum loss of health.
many of the top qw players .eg. goljat started using this for tournament and clan games to gaurantee they would not loose health doing big jumps.
imagine you are on dm6 going down the corridoor from gl to ra .your going to grab it in about 2 seconds and a player comes past at way above your best bunny speed and steals it,just because he hit a button people in qw got real sick of it.
it,s now banned from most top tournaments,but still used everywhere else because the best players wont stop using it,and thats seriously lame.
i was going to put the link up for the topic on this at quakeworld.nu so u would understand what i mean but they had a hacker and the database is wiped out.
dirk |
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Post subject:
Posted: Mar 25, 2005 - 11:06 AM
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Forum MacDaddy

Joined: Mar 02, 2003
Posts: 269
Location: Good Old Germany - Hamburg
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No dirk i dont have 3 rj scripts.... i have loads more all the configs of the "leet" players i got in the time i played this game included different styles of rj!
but dont use/need them... the only script i use during duel or in hectic situations where precision is 100% needed is a dmc-based forward-rocket-jump script!
Its a script that is based on 100 fps, otherwise its not working properly, coz in dmc there isnt a command like "rotate" in qw. So my script for dmc is exactly working like the qw one: rotation 180 degree, running backwards, fire a rocket, 180 degree back, running forward.
The speed u can gain throu such a script depends on the angle u hold ur rl while executing it. - hold it down -> high jump, low distance - hold it flat -> low high, max distance.
i can do all of those jumps manually, but i simply wont! i decide from time to time from situation to situation if i made it manually (wich is more fun imo) or if i do it via script (100% sure to hit the spot i need with low health e.g)
btw.. i dont think its lame, coz the manual rj isnt that harder then doing it with a script. -> the hardest thing is to control ur boost or jump while u are in the air... and there isnt a script working!
UncleS |
_________________ ....gruusige siech! .....In Memory of Daniel -Yuhu- Rosenberg --- rest in peace m8!
uncle2@gmx.de
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Post subject:
Posted: Mar 25, 2005 - 11:28 AM
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Moderator

Joined: Jan 25, 2003
Posts: 1497
Location: wolverhampton england
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lol
uncle said...The speed u can gain throu such a script depends on the angle u hold ur rl while executing it.
your not using a script to choose your angles.so your not using a fwrj script.i,m talking about a script that does the lot for you.if the forums were still up ,you would no what i mean.
ahhh
edit..i know theres a bind for rotate..it was back in early dmc but there was a way to fire rl throo your own back.
edit.hmm unc..ive just read carbons post again and what i mean by a fwrj is basically a ground hugging rocket jump. |
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Post subject:
Posted: Mar 25, 2005 - 12:20 PM
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Game Moderator

Joined: Nov 03, 2003
Posts: 473
Location: manchester,england
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| Uncle, how can looking down slighty and pressing a button be harder than manually looking round 180 changing your rl pitch manually, firing a rocket and timing the jump and returning to face fowards? fwrj scripts (like yours) were made for the ease and precision that they give. They have also been banned from nqr now and the lastest build of fuh doesnt allow them either as they are now seen as cheats! |
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