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Happy Birthday DMC-Central
Posted by: simon on Nov 25, 2003
DMC-Central.Com The DMC-Central website, which started life as the Zapper.org.uk is one year old today.... Happy Birthday.

What started out as a learning exercise to gain experience of Php, MySQL, Linux on a small piece of web space given to me by a friend, has now grown beyond my wildest dreams. Never in a million years did I expect anyone else to even look at the website when I first set it up... how wrong I was.

We have evolved a great deal in the past year, getting new name, new theme and a dedicated web server. We now have over 200 hundred registered website members and have received approximately a quarter of a million page views in the past year. The story is the same for HLStats with 61,602 individual player recorded on the Won ID based system and 31523 players on the Steam ID system. This time last year we only had one home based game server. Now we have two professional game server house at datacenters ( London UK/ St Louis USA), HLTV proxys, DMC Pro Servers and a Hookmod server.

I would therefore just like to take this opportunity to thank everyone who has participated and helped us to grow. Most of the DMC Community has contributed in someway over the past year, there are too many names to mention but you know who you are :)


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MetaMod 1.17
Posted by: Simon on Nov 18, 2003
MetaMod

Version 1.17 of metamod has been released.

Notable changes in this version are listed below. See also the release notes for more explanation, or the full changelog for more details.

  • Added support for recently added routines in the HL Engine (SequenceGet, etc).
  • Removed mod recognition and entities for Master-Sword v1.3, at the request of the Mod's authors.
  • Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld Bloodline v2.0.
  • Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
  • Additional entities "env_rain" and "env_snow" used on some CS maps.
  • Added "metamod_version" cvar that can be queried from game browser clients.
  • Added "meta" client command similar to the console command.
  • Introduced basic config file to provide more reliable and more flexible options passing, in addition to the current +localinfo method.
  • Added "meta require <plugin>" console command, to exit the server if the specified plugin is not found loaded and running. Intended for use in server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
  • Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the (supposed) "real" dllpathname, ie in case gamedll is overridden. Needed specifically for plugin "SinglePlayer".
  • Now recognizes "/dev/null" as valid for path options (pluginsfile, execcfg, configini, etc), for when an empty file _is_ desired.
  • Fixed loading of plugins.ini to detect duplicate plugins (by full pathname).


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The Linux Counter
Posted by: Simon on Nov 16, 2003
Linux If your are a Linux user, then get yourself registered as one.
http://counter.li.org

The Linux Counter is run by a nonprofit membership organization called the Linux Counter Project. It is a ten year old project that is trying to accurately count the number of Linux users and their machines.

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Additional Steam update
Posted by: Simon on Nov 13, 2003
Valve Steam Valve have released a game engine update via Steam. This release
includes a number of additions and bug fixes, including one which should clear
up the remaining cases of the authentication error people have been getting.Server admins please note that this release will require all game
servers to restart. If you run a server on Windows, you'll need to restart
manually; Linux servers will restart automatically if the server admin has
enabled that option.GAME & ENGINE CHANGES:

  • Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred
    when connecting to any server which was run from the Steam Games list
  • Added check to make sure only one instance of the game is running
  • Added code to try help diagnose the 'filesystem dll not found' sporadic
    error
  • Fixed startup crash where the text file buffer wasn't always terminated
    correctly causing bad info to be parsed out
  • Changed error string "BADPASSWORD" to be a friendly string
  • Added some more info to help debug 'could not load filesystem' error
  • Fixed mouse cursor staying visible when alt-tabbing back into the game when
    in windowed mode
  • Fixed corrupted VGUI2 text when using the TriAPI
  • Added fallback to software mode if selected video mode is not supported when
    game tries to start
  • Fixed bug where singleplayer games were listed in the Mods list for HLDS.
  • Fixed bug where the Mod previously used wasn't being loaded properly (and
    saved) the next time you ran HLDS.
  • Fixed 'load failed' error causing players to timeout from server during
    level changes
  • Fixed problem pulling crates in half-life
  • Fixed mp3 volume slider not taking effect immediately
  • Fixed changing the bitdepth in video options not making the apply button
    show up
  • Fixed downloading of custom content from a server never saying 'complete'
  • Fixed sponsor banner never being shown in the game
  • Fixed game menus still be clickable even when hidden by game load dialog
  • Added compression to server->client file transfers, reduces connection
    time downloading security module -- controlled by "sv_filetransfercompression"
    cvar.
  • Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg
    file
  • Changed default player name to be the users' friends name
  • Fixed timer graphic not displaying in Counter-Strike
MOD MAKER
CHANGES:


  • Fixed "condump" command
  • Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
  • Added greater control of game startup background & layout -- controlled
    by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt
  • Increase MAX_HUD_SPRITES from 128 to 256
  • Added avi playback option to game startup - the text file
    media/StartupVids.txt contains the list of avi's to play
  • Changed missing models to only be fatal error when developer cvar > 1


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Steam update News
Posted by: Simon on Nov 07, 2003
Valve Steam A Steam update has been released this evening. From now on Steam will be updated each Wednesday night at 7:00 PST.

Tonight's release includes some minor fixes to Steam.


Fixed change password dialog not displaying properly.
Fixed problem where some resources were not being automatically updated.

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